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Armada

Cover of Armada

Armada

A novel by the author of Ready Player One
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Zack Lightman has spent his life dreaming. Dreaming that the real world could be a little more like the countless science-fiction books, movies, and videogames he's spent his life consuming. Dreaming that one day, some fantastic, world-altering event will shatter the monotony of his humdrum existence and whisk him off on some grand space-faring adventure.

But hey, there's nothing wrong with a little escapism, right? After all, Zack tells himself, he knows the difference between fantasy and reality. He knows that here in the real world, aimless teenage gamers with anger issues don't get chosen to save the universe.

And then he sees the flying saucer.

Even stranger, the alien ship he's staring at is straight out of the videogame he plays every night, a hugely popular online flight simulator called Armada--in which gamers just happen to be protecting the earth from alien invaders.

No, Zack hasn't lost his mind. As impossible as it seems, what he's seeing is all too real. And his skills--as well as those of millions of gamers across the world--are going to be needed to save the earth from what's about to befall it.

It's Zack's chance, at last, to play the hero. But even through the terror and exhilaration, he can't help thinking back to all those science-fiction stories he grew up with, and wondering: Doesn't something about this scenario seem a little...familiar?

At once gleefully embracing and brilliantly subverting science-fiction conventions as only Ernest Cline could, Armada is a rollicking, surprising thriller, a classic coming of age adventure, and an alien invasion tale like nothing you've ever read before--one whose every page is infused with the pop-culture savvy that has helped make Ready Player One a phenomenon.
Zack Lightman has spent his life dreaming. Dreaming that the real world could be a little more like the countless science-fiction books, movies, and videogames he's spent his life consuming. Dreaming that one day, some fantastic, world-altering event will shatter the monotony of his humdrum existence and whisk him off on some grand space-faring adventure.

But hey, there's nothing wrong with a little escapism, right? After all, Zack tells himself, he knows the difference between fantasy and reality. He knows that here in the real world, aimless teenage gamers with anger issues don't get chosen to save the universe.

And then he sees the flying saucer.

Even stranger, the alien ship he's staring at is straight out of the videogame he plays every night, a hugely popular online flight simulator called Armada--in which gamers just happen to be protecting the earth from alien invaders.

No, Zack hasn't lost his mind. As impossible as it seems, what he's seeing is all too real. And his skills--as well as those of millions of gamers across the world--are going to be needed to save the earth from what's about to befall it.

It's Zack's chance, at last, to play the hero. But even through the terror and exhilaration, he can't help thinking back to all those science-fiction stories he grew up with, and wondering: Doesn't something about this scenario seem a little...familiar?

At once gleefully embracing and brilliantly subverting science-fiction conventions as only Ernest Cline could, Armada is a rollicking, surprising thriller, a classic coming of age adventure, and an alien invasion tale like nothing you've ever read before--one whose every page is infused with the pop-culture savvy that has helped make Ready Player One a phenomenon.
Available formats-
  • Kindle Book
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Languages:-
Copies-
  • Available:
    2
  • Library copies:
    5
Levels-
  • ATOS:
    7.3
  • Lexile:
  • Interest Level:
    UG
  • Text Difficulty:
    6

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Awards-
About the Author-
  • ERNEST CLINE is a novelist, screenwriter, father, and full-time geek. His first novel, Ready Player One, was a New York Times and USA Today bestseller and appeared on numerous "best of the year" lists. Ernie lives in Austin, Texas, with his family, a time-traveling DeLorean, and a large collection of classic video games.
Reviews-
  • Publisher's Weekly

    June 22, 2015
    What if the X-Files were a “fictional alien cover-up created to conceal real one”? Cline (Ready Player One) makes this kind of paranoia intriguing in an SF novel whose strong opening compensates for a less gripping ending. After Zack Lightman’s father died in an accident, the teen distracted himself with gaming, achieving one of the world’s top scores in a human vs. alien invaders game called Armada. To Zack’s astonishment, one morning he looks out of his classroom window in Beaverton, Wash., and sees a Sobrukai Glaive, one of the enemy ships from that game. Skeptical of his own senses, Zack flees school to take a more careful look at his father’s writings, only to find an unsettling level of conspiracy thinking. Zack soon finds the connection between his vision and his father’s theories, at which point the story becomes more conventional and less imaginative. The plot holes get harder to ignore as the conclusion approaches, but the book’s beginning offers glimpses of Cline’s significant potential.

  • Entertainment Weekly "A thrilling coming-of-age story."
  • Gawker "Built like a summer blockbuster...Cline recombines the DNA of Ender's Game, Star Wars, The Last Starfighter, and old-school arcade games like Asteroids into something that's both familiar and unpredictable. It's a mutant homage to sci-fi tropes past."
  • Hugh Howey, New York Times bestselling author of Wool "Hugely entertaining...a paean to the videogames of a bygone era, and like Ready Player One it is a tremendous amount of fun for anyone who remembers that time and played those games."
    –George R.R. Martin, New York Times bestselling author of Game of Thrones

    "A novel so fun, you'll want to reboot it and read it again...the best novel this gamer geek has read in a long, long time."
  • John Scalzi, New York Times bestselling author of Old Man's War "Armada proves Ernie Cline is the modern master of wish fulfillment literature - and of reminding us to be careful what we wish for."
  • Library Journal, starred review "With another winning teen protagonist in Zach, Cline mines the nostalgia and geek spheres just as successfully as he did in his acclaimed debut, Ready Player One. The works that obviously influenced the story line, such as Orson Scott Card's Ender's Game and the films The Last Starfighter and Star Wars, feel like homages rather than borrowings- a rap artist sampling the best beats our there to create an irresistible jam."
  • USA Today "Enchanting...Willy Wonka meets the Matrix. Its geeky characters are geeky cool. And its action is imaginative, always cinematic.[Cline] even weaves a sweet romance into this hero-vs.-villain tale."
Title Information+
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    Crown/Archetype
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Digital Rights Information+
  • Copyright Protection (DRM) required by the Publisher may be applied to this title to limit or prohibit printing or copying. File sharing or redistribution is prohibited. Your rights to access this material expire at the end of the lending period. Please see Important Notice about Copyrighted Materials for terms applicable to this content.

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Armada
Armada
A novel by the author of Ready Player One
Ernest Cline
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